Saturday, May 30, 2015

Quick Thoughts on the LG G4


The LG G4 with its much touted camera capabilities is a device I have been looking forward to trying out. With the device now officially released in Singapore, I got my hands on one, and would like to share some of my thoughts on the device after spending a bit of time with it.



In terms of design, the phone is not a far departure from LG's design of old. With the front dominated mostly by the display with an LG logo under the screen. On the rear, you have rear-mounted power and volume buttons right under the camera, by now a hallmark of LG’s devices. The buttons are all very easy to press, giving a nice solid click. It becomes second nature once you get used to them.

Overall it feels more like an evolutionary design rather than revolutionary. The device is still made out of mostly plastic, including the chrome sides. Which does dampen the premium look a little, especially when so many other manufacturers have moved on to metal builds.


The whole phone also curves slightly, which I would say is more for design rather than function. Unless you place the phone face down, you are probably not going to notice the curve immediately like you would on the G Flex 2.


LG has always been good with making their phones feel smaller than it actually is. With the LG G2, they packed a 5.2” screen into a device that felt like a 5” phone, with a Screen-to-Body ratio of 76.28%. However since then that ratio has been dropping with each iteration for some reason, with the G3 at 75.22%, and the G4 now at 72.46%. Despite that, the LG G4 still feels pretty easy to handle despite its increase in size over the G3, but personally I am a fan of a smaller form factor.


The highlight of the design this time round is the colour, and material options for the rear cover. The Shiny Gold, and Metallic Gray variant are made out of plastic, with a diamond pattern. Then of course the star of the show, the vegetable tanned, full grain leather variants. It comes in brown, black, and red, each with its own type of texture. (There is a Ceramic White variant as well that is not available as of now.)


Personally, I am a fan of the brown leather variant which feels slightly grippy, but still relatively smooth to the touch. I am not so sure about the stitching right in the middle though. While the looks may be up to personal tastes, functionality wise it makes little sense. When the phone is on a flat surface, the stitchings makes the phone wobbles around. More so than other devices with curved backs like the Nexus 6, or Moto X.

While LG might not be the first to use leather in their products, I prefer their implementation over Motorola’s. On the 2nd generation Moto X, you can choose leather backs, but those are non-user replaceable. So while having a bit of wear gives the leather a bit of character, if you accidentally damage the back, you are out of luck. So most people end up putting a case over it, making it pointless to get a phone with leather back. On the G4 however, you can simply purchase another back cover.


The front on the device houses a 1440 x 2560 pixels, QHD IPS LCD display at ~538 ppi. The display is what LG calls “Quantum Display”, which is supposed to be able to produce higher contrasts, better colours, and better accuracy. The display also uses In-cell Touch Display technology, producing a display that has better touch sensitivity, colour reproduction, and daylight visibility.

To me the display really does look pretty stunning, with great viewing angles, and daylight visibility. This is definitely one of the better LCD display I have seen on a mobile device.


The phone packs a Qualcomm Snapdragon 808 Hexa-core CPU, Adreno 418 GPU, 3GB of RAM, and 32GB of internal storage. While on paper it looks like a weaker version of the Snapdragon 810, in my time with it, the phones feels snappy most of the time, and handled intensive games like Real Racing 3 with ease.

I did notice some UI stutter, dropped frames, and a bit of lag occasionally, but nothing major. It is probably just down to optimisation of the UI rather than the lack of horsepower. I have noticed similar behaviour on pretty much all recent flagship devices, and at this point I think Android Lollipop is partly to blame. Unless you are really trying to look for them, you probably will not notice those.

The Snapdragon 810 has taken a lot of flak in the news, which many suspect was why the G4 used the 808 instead. Though LG claims that the Snapdragon 808 was developed in conjunction with their engineers to get the best out of the G4, with the priority being the efficiency of the chipset. No matter what the reason may be, the main concern to me as a consumer is how it performs in my day to day usage. There are no instances when using the G4 where I found performance lacking, and to me, that is more important than how high the numbers are in a synthetic benchmarks.


If there is anything worth nitpicking on the hardware front, it would probably be those rear-mounted speakers. While they are certainly plenty loud and clear, there is no escaping the fact that the speaker is firing away from you rather than towards you.


In a time where most OEMs have moved towards a non-expandable storage, and removable battery for their flagship devices, the LG G4 is one of the few flagship devices that still offer consumers those options. Even the Samsung Galaxy S6, which until the S5 still featured those expandability options, went the non-removable route.

To me it is one of those things that are nice to have, but not a must. Both approach has their own pros and cons. Personally, I do not mind not having removable battery, and expandable storage.


On the removable battery, the LG G4 uses a 3000 mAh battery. In my short time with it, the battery seemed decent, but not fantastic. It seemed a little better than the Galaxy S6, but not a significance difference in my opinion.



LG UI has come a long way at version 4.0, with each version looking closer to stock Android than the one before it. LG’s UX 4.0 comes with its own improvements like Dual Window mode, Smart Bulletin, Smart Notice, Knock Code, etc.

Like Samsung, LG tried to pack in a lot of features into the device. Some of them, like Knock Code and Smart settings (automate tasks, for example launching music player when earphones are plugged in) are genuinely useful. Others like Smart Notice, and Smart Bulletin, a little less so. But on the bright side, you can turn off most of them if you like.


The design of the UI however, still leaves much to be desired. It is apparent that LG tried to inject its own design flair into Material Design. Some works well, while others not so much. App icons and iconography for example looks a little out of place. Settings menu for example looks convoluted, and segmented, but thankfully can be salvaged via a setting change.


The size of the navigation buttons is baffling too. The back, home, and recent apps buttons are not visually balanced in size unlike that of stock Android. LG instead just made a bounding box for those three icons, and enlarged them to the same size. The result is a home button that looks bigger than the back button, and the recent apps button looks bigger than the home button.

This has been the same since Lollipop was released on LG devices, and I have been hoping they would tweak it, but LG never did. To some they may say that this is a minor thing, but to me I do not see it that way. When it comes to UI design, details matter. Especially on the 3 buttons that you use countless times a day, and is visible no matter what you are doing on the phone. To me if they can compromise in something so obvious and user-facing, it is no wonder why a lot of people I know do not like LG’s UI. All they had to do, was not change the size of the buttons from stock Lollipop. But LG did, and messed it up anyway.

Overall while not my favourite, with a little bit of tweaking, and turning off features, I was able to get the UI to a point where I would be alright with using it without the need to install a custom launcher.


Which brings us to the camera of the G4, the main reason why this phone received as much attention as it did. The G4 has a 16MP sensor, with f/1.8 aperture, optical image stabilisation (OIS+), laser auto-focus, and a new colour spectrum sensor. Combined, these are definitely one of the best camera specifications you would find on a smartphone to date.


We will get to the image quality a little later, but let us start from the camera UI first. This time round LG went for a much simpler setup with only 3 main camera modes, “Simple, Auto, and Manual”. Simple mode as the name implies only allow you to capture images without any options to tweak the shots. Auto mode allows some tweaking, but the camera mostly take care of all the settings and modes for you. Manual mode as the name implies, allows for one of the most comprehensive manual controls on a smartphone.


LG has also built in a way to quickly launch the camera, and capture a shot by double clicking the volume button. It works pretty well, and is certainly a quick way to capture a shot. Though the feature is limited in the sense some times the focusing takes a bit of time too, and the placement of the volume button means that this is only comfortable to use for a portrait shot.

In order to take a landscape you would have to hold the phone in an unsteady, awkward position. I would prefer if the double click was just to launch the camera only.


Auto mode works great in pretty much most situations, with the camera deciding for itself when to use low light mode, or HDR mode. It is simple to use, and is able to take great looking images with ease most of the time. However, sometimes I did notice the tendency to over-expose a little. In those instances, a quick way to control the auto-exposure (AE) like on iOS would come in really handy.
Another thing I noted is that auto mode sometimes do not engage HDR mode even when I think that it should.







(100% crop)

Image quality is great in daylight as one would expect, but if I were to pixel-peep, there are hints of slightly over-agressive noise reduction, and quite a bit of sharpening. Colour reproduction was good, and the dynamic range of the sensor was excellent too.

(G4 Auto mode, ISO 1500,  Exposure 1/10)

Image quality is excellent in low light, though the tendency to over-agressively reduce noise, and sharpen image is still very much apparent. When the shots are in focus, the details looks nice and sharp (albeit a little too sharp). The problem comes in when there is camera shake while capturing the shot. Even a little bit of shake combined with an insufficiently quick shutter speed is all it takes, and the G4 attempt to sharpen those blur as well. So while the photos look sharp when viewed at a small size, zoom in and you will see that there are very little detail despite looking sharp. So do take note of that while taking images at night.

(50% crop, G4 Auto mode: ISO 1500, Exposure 1/10s)

If you look at the 50% crop, you would see how sharp the image is.

(G4 Auto mode: ISO 850, Exposure 1/13s)

(G4 Manual mode: ISO 250, Exposure 1/8s)

(G4 Auto mode: ISO 850, Exposure 1/30s)

Of course not forgetting about the much advertised Manual Mode on the G4, which really does allow more control compared to other flagship devices like the HTC One M9, or Samsung Galaxy S6.


The Manual Mode would likely be a photographer's dream come true, with the ability to tweak a shot to their heart's content. On the bottom row, you can change white balance, manual focusing, exposure value, ISO, shutter speed, and auto-exposure lock. Having a manual mode does allow for more versatility, and control. The simplest example would be light trail shots.

(G4 Manual mode: ISO 50, Exposure 2s)

Though before you get too excited, there are hardware limitations. Take the aperture for example, which is fixed at f/1.8. In the lighting condition of the shot above, at the lowest ISO, and just 2s exposure, the shot is properly exposed. Which means any longer than that, the shot would turn out over -exposed. Want to take a photo of a silky waterfall in bright daylight? You probably would not be able to even at the lowest ISO settings. An exposure long enough to capture water movement would probably over-expose the shot, and an exposure too short will just freeze the water in their place.

If you want to take photos in even dimmer conditions, and use an even longer exposure, you would probably want to use a tripod instead. In the shot above, I rested the phone on a railing and held it as steady as I could. Even then, I can still see camera shake in the shot when zoomed in. It is less obvious only because of LG's aggressive sharpening.

While I love the idea of being able to use an exposure as high as 30s if I so choose, personally if I had to bring a tripod around with me to use it, I might as well just bring along a DSLR. To me on a smartphone, its camera should be easy to use to capture great looking shots, and Manual mode is certainly not easy. Manual mode to me is simply a bonus feature, but not the most important aspect of a smartphone camera.


Overall, the camera performance of the LG G4 is definitely one of the best out there in the market. The points mentioned above were really just me nitpicking. I am sure most people who have picked up the LG G4 will be supremely happy with the camera performance of this device.

Full resolution images for comparison: LG G4, Samsung Galaxy S6, HTC One M9, Nexus 6iPhone 6

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The LG G4 is an easy device to recommend. If you want removable battery, and expandable storage, the G4 is pretty much the only option these days. The phone's performance is pretty much what you would expect from a flagship device. The screen looks great. The camera quality is great. Though the build quality of the phone might not be as solid as other metal-clad devices, the leather backs does make up for it since they look and feel great.

The phone has its minor quirks, and flaws, and LG's UX 4.0 is still too heavy-handed for my liking. But there is nothing I would really consider to be a deal-breaker. Considering how strong Samsung's showing was this year, it is impressive to see LG being able to keep up with its nearest competitor. Providing a flagship device that is not only comparable, but has clear differentiation to set itself apart.

Sunday, May 24, 2015

Quick Thoughts on the Asus ZenFone 2


The ZenFone 2 is perhaps one of the more interesting device released this year. It is one of the handful of smartphones in the market with 4GB of RAM, and the first one to be released in Singapore. I got my hands on one, and would like to share some of my thoughts on the devices after using it for a short period of time as my daily driver.



Let me start by explaining which ZenFone 2 I have. The model that I have, is the ZE551ML with 4GB of RAM, 32GB of storage, and an Intel Atom Z3580 (2.3 GHz) processor. There is a 64GB variant as well.

Also called the ZenFone 2 ZE551ML, is the model with 2GB of RAM, 32GB of storage, with a slightly slower Intel Atom Z3560 (1.8 GHz) processor. Then there is the ZE550ML, a variant with 2GB of RAM, 16GB of storage, and the same Intel Atom Z3560 (1.8 GHz) processor. Another difference is the use of a 720p display instead of a 1080p diaplay that only the ZE551ML models have.

Not forgetting the ZenFone 2 ZE500CL as well, which is a basically a refreshed version of the ZenFone 5, but with a newer design, and a bigger battery. So when someone tells you they have a ZenFone 2, make sure to ask, “Which one?”.

(Also, while both ZE550ML and ZE551ML supports fast charging, only the ZE551ML variants with 4GB of RAMs comes with the fast charger out of the box.)


The front of the device is not a far departure from the ZenFone 5. With an Asus logo just below the earpiece, and a metallic-looking bottom chin. Above the chin holds the capacitive buttons in the stock Android configuration, which is always nice to see. What is not, are how the buttons are not back-lit. They are impossible to see in darker environments, but with some getting used to, you should be able to use the buttons even in the dark.


The rear of the device is covered by a removable plastic shell with a brushed finish. This time round, Asus has moved the volume buttons to the back of the phone like LG. But instead of having the power button between the volume buttons, Asus has moved it to the top of the device.

It takes a little while to get used to the rear mounted volume buttons, but after some time it becomes second nature. The power button placement makes little sense though. On such a tall device it is pretty difficult to reach. Thankfully you can double tap on screen to turn the screen ON/OFF.


The volume button is slightly protruded, making it easier to press despite being pretty narrow. The buttons feels very solid, but if I were to nitpick, it is just a little bit stiffer than I would have liked. It takes more effort to push up on a button from the rear compared to pressing a button on the side. To push a button up from the bottom, you need a tight grip on the sides to steady the device. But to push the button on the sides, you can press thumb into the phone, with the opposing fingers pushing back. For example, the slightly lighter force required to press the button on the LG G4 is pretty much spot on for me. Perhaps with more use the buttons would "loosen up" a little.


Take out the back, and you will find 2 SIM card slots, and a Micro SD card slot. Only the first slot support 4G though, with the other slot being 2G only. Which is a minor inconvenience in some cases, considering quite a number of dual SIM device these days support 4G on both slots.

For example, Singaporeans who frequent Malaysia would likely have a Malaysia SIM so they have access to fast and cheap data access. The Singapore SIM would be relegated to calls and SMS only for emergencies. But if only one slot supports 4G, you need to swap the location of both SIM cards when going to, and returning from Malaysia if you want data access in both countries. If the phone supported 4G on both slots, all that is needed would be to change the setting on the phone.

The build quality of the phone is quite decent actually, and reminds me of flagship devices like the LG G3, and OnePlus One. The curved back makes the phone easier to hold in hand, and the back cover feels pretty sturdy. The one thing I am not a fan of is the use of black glossy plastic for the sides. It feels a little cheap, not to mention prone to micro-scratches.


Also on the back is a single rear firing speaker. While the speaker grill seems big, the actual speaker is only on the left corner. The speaker quality is rather average. At higher volumes, it sounds a bit tinny, and hollow. The bright side is that the audio jack actually provides a decent sound quality, which I would rate above your run-of-the-mill Qualcomm DAC.


The screen is a 1080 x 1920 pixels, 5.5-inches LCD display, with a pixel density of ~403 ppi. The screen is decent, but not great. Colours on balanced mode tend to be a bit on the duller side, and a little washed-out. The display also lacks versatility. Daylight visibility is pretty poor, with the brightness of the display somewhat limited. At the lowest brightness, it is still too bright for use in a dark room at night.


The phone is powered by a 64-bit Quad-core Intel Atom Z3580 CPU, clocked at 2.3GHz, with 4GB of LPDDR3 RAMs, and a PowerVR G6430 GPU. There is no doubt that this is a potent combination. The UI is extremely responsive, and even graphic intensive games run really well. Since there is an abundance of RAM, the phone is able to retain the saved state of a larger amount of apps and games. The result is fast switching between apps and games alike, with little to no re-loading time. The performance of the device is the most impressive aspect of the device in my opinion.


When it comes to the software, ZenUI is going to be an acquired taste like many of the skinned-Android UI out there. While I love the performance of the UI, the design leaves much to be desired. With so many third-party apps having adopted material design already, a lot of apps are going to look out of place on ZenUI. You can see hints of Asus trying to incorporate Material design into the UI.
Try.

ZenUI does support icon packs from the PlayStore which is nice, but there are aspects of the phone that cannot be changed with a launchers, or icon packs. For example, the lock screen, notification shade, settings, and recent apps screen.


Also there are some things in the UI that are slightly annoying. For example, like allowing users to customise the shortcuts in the notification shade, but then setting a minimum amount of tools, and shortcuts that I need to have. So even if I have no use for most of the items, I still HAVE to place them on the notification shade.


And software really is the low point of an otherwise decent smartphone for me. On the home screen, you are immediately greeted with a folder titled “Apps4U”, which really should just say “AdRevenue”. Try to add your Google account in settings and you are greeted with even more tie-ins.

I understand that Asus has to make money off the devices some how, but really, this is pretty much the same as buying a brand new Windows personal computer, and having to deal with “Trials”, and "Pre-bundled” bloatwares. Unfortunately this is nothing new, and not limited to just Asus devices. HTC and Samsung for example does the same, but just to a slightly smaller extent.

Of course in most cases, you can disable, or uninstall those apps. Right now it is simply a minor annoyance. But if we as consumers condone this now, how far will OEMs go before it becomes too much? How long before we buy a brand new phone, only to spend the next hour setting up the device, and looking at what apps can be uninstalled or disabled?


Keeping the ZenFone 2 powered, is a decently-sized 3,000 mAh non-removable battery. Sadly the battery life is a little underwhelming considering its capacity. I was only able to get around 4 hours of screen-on time on the device with moderate use. I have no explanation for how come the device woke up so many times throughout the night. Or how "Wi-Fi" uses the same percentage of battery as the screen, and the game "Ingress" combined.


In comparison, the S6 with only a smaller 2,550 mAh battery, and a QHD screen gets me on average 4 hours of screen-on time. I have no idea whether it is poor optimisation on the Intel chipset, or a Lollipop issue, but at this point I suspect a bit of both. Hopefully this is something that will be fixed in upcoming updates.


When it comes to imaging, the ZenFone 2 uses a 13MP rear camera with f/2.0 aperture, a 5 -element lens, and a dual-tone LED flash. It uses what Asus call “PixelMaster” technology to combine software, hardware, and optical design, to deliver better quality images.




The camera UI is simple and easy to use. Tap to focus, and then tap on the button to capture. Auto-Exposure works well most of the time too. In Auto mode the camera automatically recommends the most suitable mode to use, but personally I would rather Auto mode just take care of everything automatically. Thankfully, since the recommendations are pretty reliable, it saves you the trouble of having to pick a mode from this huge list of modes.

(HDR Off)

(HDR On)

HDR mode is pretty decent, though the processing time is not as quick as on other devices I have used. The camera has the tendency to boost greens, which makes the shots a tad unnatural, especially on HDR images. Focusing speed is not as quick as I would have liked though. A nice trait of the camera is how close you can get for macro shots.






Image quality is actually decent for a phone this price. The shots tend to look a bit grainy when zoomed in, with a slightly aggressive noise reduction resulting in a slight watercolour painting-like effect, but nothing major. Colours are decent, albeit the tendency to boost greens a bit too much. 

Images taken at night looks grainy though, likely from very aggressive noise reduction, and sharpening. Though when viewing the images on the phone itself or at a smaller size, they still look decent. A nice trait of the camera in lowlight conditions is the tendency to go for as fast a shutter speed as possible to ensure minimal camera shake for hand-held shots.

(ISO 520, Exposure 1/20s)

(ISO 950, Exposure 1/13s)

(ISO 690, Exposure 1/13s)

(ISO 380, Exposure 1/20s)

Overall, the camera on the ZenFone 2 is still decent. Though the image quality is not fantastic by any stretch of the imagination, the camera is relatively easy to use to capture decent-looking shots. Not to mention the better than average close-ups that the camera is able to take. It is not comparable to higher end flagship devices like the iPhone 6 or Galaxy S6 for sure, but for the price of the phone, the camera performs admirably.

Full resolution images for comparison: Asus ZenFone 2, Xiaomi Mi 4i, 2nd Gen Moto G, Nexus 5

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The ZenFone 2 with 4GB of RAM is a pretty impressive device. However the compromises that Asus made so that it can hit this price point is apparent. The build quality is not as premium as it can be, the screen quality leaves much to be desired, speaker quality is average, and the camera quality while decent is not great.

What it does exceedingly well though, is its performance. At this price point, you will struggle to find a device that performs better, or has higher specifications than the ZenFone 2. Which I guess is the target audience that Asus is going after. Avid gamers would appreciate the ample amount of storage especially on the 64GB variant, and the 4GB of RAM for faster apps/games switching. If all you want is the best bang for your buck when it comes to performance, and you are willing to live with the compromises mentioned above, the ZenFone 2 with 4GB of RAM is definitely one of the best options out there.